Text-free Spartan emblemRIFTSTORM FOUNDRY
THE FOUNDING AGE
DAY 01 · SPRING

BUILD A CIVILIZATION.

Choose a home for your first six settlers.

CHAPTER I · THE FIRST SETTLEMENT

ESTABLISH YOUR SETTLEMENT.

Build housing and production.
Connect roads. Research. Expand through trade.

Choose the clearing, or tap another mainland site.Play Riftstorm Survival ↗
DRAG TO EXPLORE · SCROLL TO ZOOMSETTLEMENT MAP
A TOWN BECOMES A WORLD

Build a place worth staying.

  1. Found your Hall. The central clearing has nearby woodland, rock and fertile land.
  2. Build a garden, forester and cottages. Connect each building to the Hall with roads. Only connected homes and workplaces contribute.
  3. Give people jobs. Open People to find available residents. Select one to highlight reachable workplaces, then Send to a job. Manual assignments stay in place; Auto Jobs releases them. Couriers remain protected.
  4. Connect roads. Roads cost one timber per tile. Select a disconnected building for an amber route preview and Connect Road. Foresters need woodland within three tiles; Stoneworks need exposed rock. Workers produce locally and couriers bring supplies to the Hall.
  5. Watch people work. Residents commute; couriers deliver local stockpiles to your shared store. Leave room for roads.
  6. Build an Academy. Research Masonry, then Civic Charter. Upgrade finished buildings for extra capacity and visible growth. Masonry lets the Hall house six more settlers; existing services stay open during renovation.
  7. Explore a neighboring site. When you have 12 residents, a Civic Charter and supplies, found an outpost. Your town becomes a region.

Drag the map to pan; pinch, wheel or +/− to zoom; ↻ rotates. Tap a build card, then a tile. R builds roads, X salvages, Esc selects, Space pauses. On phones, drag to pan and use the panel below the map. Close View gives a sharper city view. Walk Town (C) lets you explore with WASD/arrows or the touch pad. P opens People; gold rings mark available residents and red rings show job destinations. The local steward can help build and research within your reserve policy.

This chapter includes Town → Region → overseas port cities. Research Rivercraft to claim the waterfront, Navigation for boatwrights, and City Charters after surveying an island. Use World Chart for ships and remote cities, Town Map to see your home roads, Close View to inspect work, and Walk Town to visit people. Countries, world unification and space colonization have architectural extension points and are future chapters. Progress stays in this browser; export a backup from the Steward panel.

Found a new world?

This replaces the Foundry town in this browser. Export a backup first if you want to keep it. Your separate Riftstorm survival save is unaffected.